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Card TypesEdit

Type 1 - Kingdom, Stategy, TacticsEdit

Kingdom Card - A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benifits and/or changes the gameplay. This card is played in the Kingdom or as specified. A card portraying a part of the culture, heritage or learning of the specific people group consisting of your Empire. These cards may or may not directly influence the Warcamp of Battlefield, They may instead do a many number of things associated with Game Play. You may only have one of each Kingdom card in your Kingdom area. If one is discarded, you may replace it with another from your hand. When a Kingdom Card is Discarded, it is put into the discard pile.


Strategy Card - A card depicting a specific Strategy that influences the outcome of the game. There can be only one Strategy in play at one time by each player (unless specified). This card is played in the Strategy Area and may be played in the Kingdom Phase. You must follow the rules printed on the card. You may only have one Strategy Card in Play at one time.


Tactics Card - A Type of Card that represents quick changes and turns of events in a battle that is being played. Tactics Cards may be played at any time. This card is played in The Battlefield or as specified. A card depicting a style of tactics, a card that is not a Soldier yet retains the ability to influence the outcome of the battle. You may play Tactics cards at a time during the game where you are attacking, blocking or that it might affect you. You must follow the rules printed on the card. After a Tactics Card is used, it is put into the discard pile (unless otherwise noted). If a Tactics card has a skill that associates with another card in play, that card is "tucked" under to where only the name is showing the effect. If you have a Tactics card that attaches itself to more than one card, then it is placed at the side of the area of play.


Type 2 - Generals and SoldiersEdit

General Card - A Type of Card that represents the "Empire" in its Leadership. The General sets the tone for the rest of the Army and Soldiers. This card is played in the War Camp or The Battlefield or as specified. Generals suffer no pull. A card depicting one specific person in history, a leader of his people. You may only have one general in play at a time. Any General may retreat at any time during your Army Phase. If a General gets killed you may bring in another general on your turn. "Killed" Generals are placed in the discard pile.

Soldier Card - A Type of Card that represents the "Empire" in its basic function or warefare. This card is played in the War Camp or The Battlefield or as specified. A card depicting a living person, animal, machine, vehicle or other type of War Unit. You may play Soldiers during Army Phase into Warcamp. You must follow the rules printed on the card, unless made optional. When a Soldier is killed, they are put into the discard pile (unless otherwise noted).


Type 3 - ResourcesEdit

Resource Card - A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benefits and/or changes the gameplay. This card is played in the Supply Line or as specified. A card portraying a specific good, able to be used to "spend" to play any other card. You may have no more than 5 of one type of Resource in your deck at any time. Playing a Resource Card takes place during the Harvest Phase of the Game.

Specialty Resource Card - This is a card specifically designed for the Empire. See Resource Card

Resource Trader - A Resource Card that is not an actual place but may be a thing or a person or event.

In Rules 1.0, a Resource Trader is played in the Kingdom Area.

In Rules 1.1, a Resource Trader is played into the Market: to the right of the Supply Line.

If Resource Trader is played into Kingdom Area, then it is considered part of the Kingdom Area. If it is placed in the Market area, it is part of the Market.


Type 4 - Non-Playing Reference CardsEdit

Title Card - A Card that depicts the Title of Empires and Generals, The name of the Empire and a picture. A Card that shows artwork and the general information of the Empire you will play. This is not a playable card.

Instruction Card - A Card that explains the basic game play and how to win. This is not a playable card. A Card that has: Object of Play, Contents, Game Preparation, and an abridged Game Play.

Cultural Health Card - A Card showing your Cultural Health in its current status. The points may be positive or negative. A Card that is used as a scoresheet in the game. This is not a playable card.

Attack Resolution Card - A Card that depicts the outcome of every battle, regardless of the area that it occurs. A Card that explains the various outcomes in an attack. This is not a playable card.

Area Map Card (Playing Map) - A Card that depicts the way in which your cards should be played, and the area where you should play them. A Card that explains the way you play your cards. This is not a playable card.

Game Phase Chart - A Card that depicts the areas in every turn for each player. A Card that shows the various parts of a turn. This is not a playable card.

Parts of every cardEdit

All Cards


Card Name - Located in the middle top. This is the name and theme of the card as a whole. A representation in history.

Top Banner - Stretches across the top of the card. Contains: Cost, Empire, Card Name, Icon, and Card Class.

Cost - Requirements for playing the card

Empire - Depicts which Empire the card belongs to

Art - Artwork for card

Card Area - Outer borders of card

Bottom Banner - Underneath the artwork and contains: website, rarity level, reference ID, copyright info, and edition.

Game - Name of the game

Website - reference the game website

Helper Icon - On the artwork, an icon with additional information when needed.

Card Class - Type of card

Printable Area - outer perimeter of card within printing area

Rarity - displays what level of rarity the card is. No display is Common. There are also Uncommon, Rare and Ultra-Rare

Reference ID - ID # for card

Copyright Info - Copywritten by Pauly Hart

Edition - Which edition card is from

Action Type - Effects and Abilities

Action - An explantion of what the effect or ability will do.


Type 1 - Kingdom/ Strategy/ Tactics Specifics


Icon - A pictoral representation of the Type 1 Card


Type 2 - Soldier / General


Strength '- 'A number determining the total attack value of the card


Life - A number determining the total defense value of the card


Type 3 - Resource



'Resources at bottom of card -' Whatever the resources are, they are printed in the same x/y grid area as the rest of the themed deck or decks or edition. When played on one another, this shows a quick way to total up your continuous effect resources.


TerminologyEdit

Basic Card


Game Card - An official "Empires and Generals" Game Card that is to be used in the playing of "Empires and Generals"

Empire - A real or imagined individual empire, race, civilization, dynasty, corporation or any other type of organization from history, present or possible future.

Empires and Generals - A CCG / TCG Card Game

TCG - Trading Card Game. A Game in which the card number is loosly defined by parameters, not static as in most card games (e.g. hearts, rummy, uno).

CCG - Collectible Card Game See TCG

Game Specific Places on the Map (Left to Right, Clockwise) Cultural Health Area - Your Cultural Health is what tells you your points in the game. A positive score means that you may win, a negative score means that you may lose.

Strategy - This is a one slot card area where you are placing the main thrust for your armys campaign to be victorious in battle.

Draw Pile - A large pile of playing cards. Generals, Soldiers, Kingdom, Strategy and Tactics cards are all held here.

Supply Pile - A large pile of resources. All resource and specialty resource cards are placed here.

Kingdom - The area nearest you in the Playing area. These are attributes that your Empire has that no other empire has that are unique to you that give you bonuses during game play.

Discard - The pile of mixed Playing and Resource cards. Sometimes it is able to be searched thru to retrieve a card that was once in play.

Supply Line - A Stack of harvested cards from the Supply Pile placed on the right side of your Kingdom showing your available Resources

Warcamp - An Area inside your Playing Area between your Kingdom and The Battlefield. This area is the last line of defense between you and your opponent.

The Battlefield - A shared area in which Soldiers and Generals do determine who stands victorious and who will win the game.

Game Phase Chart Terms Declaration - Will you be taking a turn or passing your turn?

Draw Phase - Once you decide on taking a turn, this is the time where you pick up a card or cards from either your Draw Pile or Supply Pile.

Harvest Phase - Counting up all resouce cards and other cards that may give you resources, you determine how much you have to spend this turn.

Kingdom Phase - This is the time where you may play a Kingdom or Strategy Card or may use the Abilities of already played Kingdom or Strategy Cards. Kingdom and Strategy Card Effects are already in play whenever the cards are activated.

Army Phase - This is the time where you may play a General or Soldier or may use the Abilities of already played General or Soldier Cards. General or Soldier Card Effects are already in play whenever the cards are activated.

Attack Phase - Attack one of your opponents

Resolve Phase - Any counters may be removed and/or played at this time. Reduce your hand down to seven if applicable.


GlossaryEdit

Ability - The area on a Playing Card that may be activated during the proper

Active Effect - Something that is happening in the game that affects the players turn or the turn thereafter. Usually this is negated when the turn has ended.

Attach - Place one card with another card for the purposes listed on the card.

Attack - When a Soldier, General or other card is pushed towards another player in an attempt to kill a unit or to diminish the other players Cultural Health.

Attack Modifier - Sometimes Soldiers will have an effect on them. Follow the instuctions on the card.

Band - Combines the given attack numbers as well as the defense. Two 5/5 banded Soldiers are treated as one 10/10 Unit. This can be done at the War Camp or the Battlefield only during Army Phase.

Block (and Counter) - A block and counter means that a unit is presented and is blocking and counter attacking at the same time. This occurs when a unit is presented to block an attack after an attack has been declared by an opponent.

Capture/Captive - Take a card and treat it in the way mentioned on the card.

Card - A physical Empires and Generals card.

Continuous - Some resources give off a resource per turn (harvest phase)

Cultural (Health) Point - This is an arbitrary number determined before the game starts to determine how many points it will take to be kicked out of the game (lose) or win the game.

Deck - The unplayed portion of cards not yet drawn in a pile. The total number of cards one has prior to game play that you will be playing in a game.

Defend - Designated when a unit may not Block and Counter. Defend designation shows that the unit may block only.

Defender - Sometimes the unit is designated as the Defender.

Discard - When a Card is taken from any part of the Map and placed into the Discard Pile.

Draw - Take the top card from a pile of cards.

Harvest - Playing or gleaning resources from cards or otherwise

Effect - The area on a playing card that is passive whenver the card comes into play

Encamp - See "Hide"

Entice - To Capture a unit for the purposes of using them as your own unit.

Equip - Adding any card onto another card for the purposes of boosting them. This can only be done at the War Camp during Army Phase unles specified.

Fortress - A unit designed specifically for defense. Not able to be moved out of the War Camp.Other units may hide within, often boosting the attack of the counter/block

Forward Movement - Gains a partial bonus for moving. See Card for directions.

Game Phase - This is the order in which you play your turn. DHKAAR (or: Draw Harvest Kingdom Army Attack Resolve).

Hand - Your current hand of cards. A Default full hand is seven Cards.

Harvest - Playing or gleaning resources from cards or otherwise.

Hide - To use a card in the War Camp or Battlefield as a secondary War Camp. i.e. Fortress.

Life - The number to the right on a Soldier or General Card indicating how much their Life is against a Counter Block or Attack.

Map - The card showing the area where the game takes place.

Playing Area - The entire Table-top or surface where the game is taking place.

Passive Effect - Something that is happening in the game due to a card that has been played that changes the play structure. Usuallly this is negated when the card bearing the Passive Effect is discarded.

Pay / Spend - To "spend" a resource to bring out a card from your hand into play. Or to "spend" a resource to use an ability that the card may posess.

Play - The action used in gameplay to experience Empires and Generals.

Playing Deck / Playing Card - Cards starting in the Draw Pile that are Empires and Generals cards that are not resource cards or Non-Playing Cards.

Pull - Fatigue or Penalty from creature coming from Hand into Battlefield or War Camp. Typically this affects only Soldiers. Soldiers may not attack or use abilities the turn that they come into play.

Resolve - Reduce your deck to proper number of cards at the end of a turn (default is seven cards)

Resource - The unit of currency it takes to spend to play any Playing Card or use Abilities

Retire - When a card is not Withdrawn or Discarded, It may Retire to another part of the game.

Retreat - Take units and place them from the Battlefield to the Warcamp.

Sacrifice - Place card(s) in discard pile for the purpose printed to use up available resources. When you see Sacrifice at the top of a card, it affects the cost of that card. When you see Sacrifice in effects or abilities area of a card, it affects the effects or abilities of that card. This is a total number of resources, not resource cards.

Search - To look thru and find a certain card within a certain deck or hand.

Soldier - Typically a Soldier has "Soldier" printed on the card, however there are some instances where other cards and/or units can be turned into "Soldiers". This is a unit of attacking or block and countering.

Spend / Pay - To "spend" a resource to bring out a card from your hand into play. Or to "spend" a resource to use an ability that the card may posess.

Stall - Allows time to take place between the time that the card was last played and can be played again.

Strength - The number to the left on a Soldier or General Card indicating how much their attack is.

Suffers no Pull - A card does not have to wait til the next turn to attack or use abilities or move into the Battlefield.

Supply Pile/Deck - A Stack of cards that are in a Supply Pile that are all playable cards that are only resource cards to be placed into the Supply Line for Harvesting.

Supply Line - The area where the Supply Pile/Supply Deck cards arive and stack. Usually to the right of the War Camp.

Turn - A flexible length of time where a player may either go thru their "Game Phases" or may "Pass"

Unband / Disband - Takes any banded cards and separates them back to the original cards. Each Soldier is now its own unit. The first card/unit that all were banded to is now the target of the "banded unit"

Unit - Any Card that represents one Soldier or General or a grouping of Cards that represents one fighting ensemble. e.g. Three Banded Soldiers are one Unit.

Withdraw - Taking a soldier or general out of the war camp or battlefield and placing it in your hand (or other specified withdraw spot)

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